Monday, October 29, 2007

Monday, 10/29/07

We will meet at the editing suites today and Wednesday. Friday, November 2nd we will meet at the classroom and share our iMovies. Your iMovie must be linked to your webpage with the reflection by the beginning of class (Friday, November 2nd).
Be prepared to share your iMovie, Georgia performance standard and the teaching strategy you would use to teach from your iMovie. Share with the class which learning style need(s) you feel your iMovie meets. Every team member must participate in their team's iMovie presentation. Your presentation should be less than 10 minutes long.
I will be handing out peer evaluation sheets on Friday.
See you in class.

Tuesday, October 23, 2007

Wednesday, 10/24/07 Editing iMovie

Today we will meet at the editing suites, Room 602.

Monday, October 22, 2007

Monday, 10/23/07 Editing your Film

Today we will meet at our classroom for a few minutes. This will provide you an opportunity to ask questions before we start editing our film. Then we will meet at the editing suites, 602. Please remember to save a CD version on to the desktop.

Wednesday the 24th , Monday the 29th, Wednesday the 31st, we will meet at the editing suites.

Wednesday, October 17, 2007

Wednesday, 10/17/07 - iMovie

The use of video in education has been around for a long time, but it is just in recent years that it has become simple for classroom teachers and children to create and edit their own educational videos. The Apple Learning Interchange gives multiple examples of using educational video for teaching content standards.

Lets take a look at the requirements for your iMovie project. Remember that your late pass can NOT be used for iMovie. Participation, yes that means attendance, will impact your team's progress and your grade.

For your iMovie project, you will be working in small groups to create an original story about your subject area. To prepare for this activity we will spend 20 minutes discussing this activity. Take a look at examples of digital stories from previous semesters to gets your brains churning about your own ideas. To help you get started I have provided you with some handouts to help you write a brief story that relates to your subject and grade level.

For additional examples of digital stories look at the links below
University of Houston
The Center for Digital Storytelling

The other half of our class time will be spent working in your teams to decide on a digital story. Then handouts in class should help you with the process. You will receive a storyboard form and a worksheet that must be turned in with your iMovie project. I will also handout the film that some of you will use to capture your movie.

We will not meet on Friday. Friday has been set aside so that you can meet to capture your "film." Remember to make sure you have charged your camera before you actually start filming. It can take 3 hours or more to charge the camera.


For Monday's class:
1. Bring your tape or media of at least 8 minutes of raw footage for your story. (record at least each scene twice, just in case a problem occurs).
2. Bring any music or still images that you want to use in your story. (It might need to be in a iTunes format, be prepared just in case.)

Monday, October 15, 2007

Monday, 10/15/07


Ron Braxley will be sharing with us how to use iMovie.

Remember that PowerPoint Games is due today.

Wednesday we will discuss the requirements for iMovie. Please review the rubric before Wednesdays class.

You will receive the tapes for your cameras on Wednesday.

Friday, October 12, 2007

Friday, 10/12/07, PPT Games Work Day


Today is a work day set aside for you to complete your ppt games. I am at the lab during class hours to help you if you have any questions.

Have a nice weekend and see you Monday.

Tuesday, October 9, 2007

Wdnesday, Oct 10th, Work on ppt games and intro to iMovie



Agenda:
Review how to create action buttons and using the template, Game Board and Game Pieces, Getting ready for iMovie.




Creating a game board and game pieces is optional. If you decide that your ppt game doesn't need a gameboard remove the corresponding slides and links. If you decide to create a board I have a handout on how to scan a game board and I have a link to a tutorial on how to create a gameboard using ppt. I used the creating your 2 fold gameboard template.You just modify the board to suite your needs. Change colors of squares, change shapes, etc. Another option is to look at previous student's gameboards. Select edit slides and you can modify them if they are not screen shots - feel free to copy and paste.

Game board directions: If you are struggling with writing game directions this link may help.

Reserving Cameras for iMovie: We are starting our iMovie project next week. We need to go ahead and reserve cameras for the project. Please see today's handout for information about forming groups of 4 and reserving your cameras.Please make a reservation in rm 232 for one mini-DV camera for your group by the end of the week.


It is very important that you attend Monday's (10/15/07) class. We will have Ron Braxley show us how to use the iMovie features. Make sure you don't miss Monday's class!!! Remember to also try to attend the sessions I mentioned to you on Monday!


To do:
Today: Reserve cameras for iMove at rm 232! Very important!!!
For Monday
1. PPT games due date is Monday.
2. Make sure you have read the rubric carefully. Remember that game boards and game pieces are optional. (see above).
3. Make sure you turn in the ppt puzzle. You can handwrite your answers.
4. Turn in the iMovie Schedule Handout.

Remember: Friday's class is a optional work day. Attendance will not be taken but I will be available to help you if you need it. If I am not in the classroom I will be in my office (626B in Aderhold Hall).



Sunday, October 7, 2007

Monday, 10/8/07- Using the Game Template

The first half of the class you will work in teams of 2 or three to increase your questions to a higher level of learning.

On the second half of the class we will begin working on the template. Most of the technical skill you need was acquired when we created seating charts during the Productivity Tools Assignment. Using the drawing toolbar in PowerPoint will allow you to customize your game template.Action buttons are easier than they seem. Being slow and methodical makes it easier to create action buttons that direct the user to the correct feedback.Here are some links that will review what we learned in class today:
Creating question slides
Creating the headquarters to access your question slides

On Wednesday, we will talk about creating our game boards and spend the rest of class working on our ppt games.

Wednesday, October 3, 2007

Wednesday, October 3 - PowerPoint Games- Blooms Taxonomy


Today we will review the project description available from our course website.
We will also discuss how to write good questions. Ten questions are required for this project.
There are two parts of your game that ensure students will want to use it for learning: the story and the level of questions. You want to make sure that you have an engaging story - and you also want to make sure that your game is the right level of challenge. Factual level questions are too easy (and boring) regardless of the grade level you are targeting.

As you continue work on your PowerPoint games -- it is important to focus on the instructional value of your game -- and value is added through good questions. Bloom's Taxonomy is an easy way to learn more about various levels of questioning. The class handout will show you the levels.
What is Bloom's Taxonomy? "Bloom's Taxonomy is a multi-tiered model of classifying thinking according to six cognitive levels of complexity. Throughout the years, the levels have often been depicted as a stairway, leading many teachers to encourage their students to "climb to a higher (level of) thought." The lowest three levels are: knowledge, comprehension, and application. The highest three levels are: analysis, synthesis, and evaluation. "The taxonomy is hierarchical; [in that] each level is subsumed by the higher levels. In other words, a student functioning at the 'application' level has also mastered the material at the 'knowledge' and 'comprehension' levels." (UW Teaching Academy, 2003). One can easily see how this arrangement led to natural divisions of lower and higher level thinking." You can find more information on Bloom's Taxonomy from the e-book put together by UGA's Instructional Technology Professor, Dr. Michael Orey and UGA Students: http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomy

Even young children can use Bloom's Taxonomy to improve their work. Here's a video of a class of children who use it to design literature units. The powerpoint we are looking at today can be found here (labeled section 2 on the link)Learn even more about this project .Using the handouts on Bloom's Taxonomy and question development, over the weekend create 3 sample questions and bring them to class on Monday. Monday we will work in teams to bring those questions "up a level" by using Bloom's Taxonomy. We use these improved questions as a model for all 10 questions to be included in your game. Don't forget that you can checkout textbooks from the Curriculum Materials Center in rm 207 for more ideas for questions (just make sure you're not plagiarizing!)

We'll spend time in class next week fine tuning your questions and working on your game design. Friday's class will be an independent workday. I will not be available on Friday. Make sure you complete the to do list by Monday. I am still working on grading your Inspiration/Kidspiration submissions and I will be grading your blog posting that was due today.

Due Monday
1. You should have selected your grade level and subject (based on a Georgia Performance Standard). Make sure that you are not creating a game that will review multiple standards. Your game should be designed to introduce content or to provide practice for student understanding. If your game is designed around basic factual recall -- think of another game!

2. You should bring 3 sample questions from your game. We will work on them for the 1st half of Monday's class. Use the Bloom's taxonomy handouts to help generate the questions.

3. Monday we will look at the template we will be using for our game. Take a look at it from the link in our class project description. Have a rough draft of your directions for your game.